ul. "Pirin" 41, Varna, Bulgaria

Build Mobile Games That Players Actually Want

Learning game development doesn't mean memorizing syntax for six months. We teach prototyping through real projects, starting with paper sketches and ending with playable builds. Most students ship their first mobile prototype within eight weeks.

Explore Our Program
Students collaborating on mobile game prototypes during hands-on workshop session

Start Making Games Before You Think You're Ready

Too many courses teach theory for months before letting you touch actual game mechanics. We flip that around. You'll prototype on day one, break things by day three, and understand why game loops matter by week two. Because making mistakes with a timer mechanic teaches more than reading about it ever could.

  • Weekly prototype sprints where you build, test, and iterate
  • Direct feedback from developers who've shipped commercial titles
  • Small cohorts of 12-15 students for actual discussion, not lecture halls
  • Portfolio work that shows process, not just polished finals
Close-up of mobile game prototype interface design sketches and digital mockups

What You'll Actually Learn

Our curriculum focuses on mobile-specific challenges that desktop game tutorials skip over. Battery drain optimization. Touch control design. Testing on real devices with actual people watching over their shoulder.

01

Rapid Prototyping Methods

Learn to validate game ideas in days, not months. We teach low-fidelity testing techniques that let you kill bad concepts early and double down on mechanics that work.

Mobile-First Design Patterns

Touch interfaces behave differently than mouse input. One-handed gameplay needs different thinking than two-thumb controls. Session length affects everything from save systems to progression curves. You'll learn patterns specific to how people actually use phones, including the uncomfortable truth that most players are half-distracted.

02

Performance For Real Devices

Your game might run smoothly on your development machine. But what about a three-year-old phone with 37 apps running in the background? We test on actual budget devices because that's what most players use.

Portrait of Teodor Vasilev, lead mobile game development instructor

Teodor Vasilev

Lead Instructor

Spent five years at a mobile studio in Sofia before realizing he preferred teaching to endless monetization meetings. Still consults on prototypes but mostly helps students avoid the mistakes he made on his first three shipped titles.

Portrait of Ivelina Dimitrova, UX design and player testing specialist

Ivelina Dimitrova

UX & Testing Specialist

Runs our player testing sessions and teaches the uncomfortable skill of watching someone struggle with your interface without jumping in to help. Previously designed onboarding flows for casual games with millions of installs.

Learn From People Who've Shipped Games

Our instructors aren't career academics. They've dealt with app store rejections, emergency patches, and angry player reviews. That context matters when you're learning how to scope a project or decide which bug to fix first.

Instructor demonstrating mobile game mechanics during interactive class session

Program Structure & Timeline

Our 14-week intensive runs from September through December 2025. Classes meet twice weekly with plenty of prototyping time between sessions. We keep cohorts small because rubber-duck debugging works better in person.

1

Foundation & Paper Prototyping

Before you write a single line of code, you'll design game systems on paper. Index cards, dice, and sticky notes teach core loop design faster than any engine. This phase feels low-tech on purpose.

Weeks 1-3: Mechanics design, playtesting basics, concept validation

2

Digital Prototyping & Iteration

Now you'll translate those paper prototypes into playable builds. Expect to throw away your first three versions. That's not failure, that's the process. We emphasize quick iteration over perfect code.

Weeks 4-8: Tool fundamentals, rapid iteration cycles, mobile optimization basics

3

Polish & Portfolio Development

The final phase focuses on taking one prototype from rough to presentable. You'll learn what "done enough" actually means for a portfolio piece, handle real device testing, and document your design decisions.

Weeks 9-14: Feature completion, testing protocols, portfolio presentation skills

Ready to Build Something Playable?

Our autumn 2025 cohort starts September 8th. Applications open in late June. We review portfolios on a rolling basis, so earlier applications get more feedback time. No prior game development experience required, but you should be comfortable with basic programming concepts.

Program runs September 8 - December 12, 2025 | Evening sessions available