ul. "Pirin" 41, Varna, Bulgaria

Building Teams That Build Games Corporate Training for 2025

Your studio needs developers who understand mobile prototyping from the ground up. We've spent the last three years working with Bulgarian game companies, and one thing's clear: the gap between academic training and production reality is wider than most admit.

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Game development team collaborating on mobile prototyping workflow

Who's Actually Teaching Your Team

No offense to traditional educators, but studio work is different. Our instructors have shipped titles, missed deadlines, debugged at 2 AM, and lived through the chaos of production cycles. That experience matters when you're training people who'll face the same pressures.

Borislav Stoyanov - Lead Technical Instructor

Borislav Stoyanov

Lead Technical Instructor

Borislav spent eight years as a gameplay programmer at three different studios in Sofia before switching to training. He's the person who can explain why your perfectly logical code creates weird physics bugs. His approach: show people what breaks before teaching them what works.

Petar Dimitrov - Prototyping Specialist

Petar Dimitrov

Prototyping Specialist

Petar's background is in rapid prototyping for mobile publishers. He's built over forty game prototypes, and maybe twelve of them actually made it to soft launch. That failure rate isn't embarrassing—it's valuable. He teaches teams how to fail faster and learn from what doesn't work.

Mobile Prototyping Intensive

6 weeks

For teams that need to validate game concepts faster. We focus on building functional prototypes that answer specific design questions. You're not creating polished demos—you're testing hypotheses about what makes your game concept work or fail.

Rapid iteration frameworks Unity & Godot workflows Testing methodologies Starts October 2025

Technical Foundation Workshop

8 weeks

Designed for junior developers who have academic training but lack production experience. We cover the practical skills that most university programs skip: version control in team environments, code review processes, debugging production builds, and performance profiling on actual devices.

Real device testing Git workflows Production debugging Starts November 2025

Cross-Functional Team Training

10 weeks

When your designers and developers aren't speaking the same language, projects slow down. This program brings both disciplines together to learn shared workflows, communication patterns, and technical constraints that affect design decisions. Best results come from training intact teams rather than individuals.

Designer-developer collaboration Technical constraints workshop Agile game development Starts January 2026