Mobile Game Prototyping Mastery
A practical eight-month journey from core concepts to publishable prototypes. You'll build real games, make actual design decisions, and develop a portfolio that shows what you can do.
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What You'll Actually Learn
Eight months. Sixteen modules. Each one builds on the last, taking you from basic mechanics to complex systems that work.
Foundation Systems
4 weeks
Game loops, input handling, and state management. Not theory—actual working code you'll write and test. By week three, you're debugging your first playable prototype.
Physics and Movement
4 weeks
Touch controls that feel right, collision systems that actually work. You'll spend time tweaking values until movement feels natural—that's where real game design happens.
UI Architecture
3 weeks
Menus, HUD elements, responsive layouts for different screen sizes. Mobile means dealing with everything from small phones to tablets—you'll handle all of it.
Progression Systems
5 weeks
Level design, difficulty curves, reward structures. This module shows you why some games keep players coming back and others get deleted after five minutes.
Performance Optimization
4 weeks
Making games run smoothly on older devices. You'll profile, measure, and fix performance issues—essential skills that separate working prototypes from polished products.
Portfolio Development
8 weeks
Build three complete prototypes from concept to completion. These aren't exercises—they're portfolio pieces you'll show potential employers or clients.
Skills That Actually Matter
We focus on capabilities studios need right now. Not buzzwords or trends—practical skills you'll use from day one.
Core
Rapid Prototyping
Test game ideas quickly. Build, test, iterate—sometimes in the same afternoon. Speed matters when you're validating concepts.
Core
Touch Interface Design
Controls that work on screens. Gestures, virtual buttons, drag mechanics—all the ways players interact with mobile games.
Core
System Architecture
Structure code so it doesn't fall apart when you add features. Clean patterns that make collaboration possible.
Advanced
Mobile Optimization
Get games running at 60fps on mid-range devices. Battery efficiency, memory management, asset streaming—the technical stuff that matters.
Advanced
Analytics Integration
Track what players actually do. Set up metrics that answer real questions about gameplay and progression.
Advanced
Platform Publishing
Navigate app store requirements, prepare builds, handle different device configurations. The practical stuff they don't teach in tutorials.
What Graduates Build
Our 2024 graduates produced 47 complete prototypes. Some got published, others landed studio jobs. A few started their own small teams.
You won't get promises about guaranteed jobs or income levels. What you will get: real portfolio pieces, practical experience, and honest feedback on your work.

8
Months of Focused Development
3
Complete Portfolio Prototypes
16
Practical Modules with Real Projects
What Previous Students Say
Real feedback from people who completed the program between 2023 and early 2025.
"The portfolio projects were harder than I expected, which ended up being good. When I interviewed at a studio in Sofia, they actually asked me to walk through my optimization decisions—glad I'd done that work."
Dimitar Kolev
2024 Graduate
"I came from web development with zero game experience. Eight months later, I had three working prototypes and understood mobile performance in ways that actually helped me land freelance work."
Elena Petrova
2023 Graduate
"Best part was getting honest critique on my work. Not everything I built was great, but learning why some mechanics worked and others didn't taught me more than any tutorial could."
Viktor Stoyanov
2024 Graduate